A quick and challenging game where good planning can often thwart a ruthless opponent.
Two grids, nineteen dice, fourteen tiles and four medallions.
This is a game for two to four players aged ten and above. A second set would be needed for more than two players. Game play lasts 10 minutes for a round.
Players alternatingly draw tiles and place them on the sides of their grids. These become the total they aim for in that column or row. The remaining tiles are turned over and are the goals for the diagonal totals.
During a turn, each player rolls two dice (one for each medallion owned) and places either one or both of them on any open space(s) in their grid. If the total of the three dice in a row or column matches the corresponding tile on a player’s grid, that player wins that tile, and puts it aside. If either diagonal totals the amount on either special tile, the player takes that special tile. When all the dice are placed, score one point for each tile put aside. First to ten points wins.
Medallions add a dastardly component. You roll as many dice as you have medallions.
You can buy a die from another player in exchange for a medallion. This constitutes a turn.
Players cannot refuse another player’s offer to “buy” the die.
A player cannot “re-buy” the same die that was taken from his board in the next round – however players can “buy” a similar die from a different player or from the same buyer, provided they have a different die with same number on it.
Variation without medallions:
Each player rolls two dice each turn and places either one or both of them on their board. An unwanted die can be placed, unused, in the lower right corner – but only one can reside there.